Game of War

Project Title: Game of WarCompletion Date: (ongoing game)GoalOverview |
Role: Game Designer
Creation Time: 5 Years Play Time: Average Session Length = 60 minutes |
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One of my chief responsibilities as a game designer was conceiving and developing new features to drive revenue. My most recent feature "One Click Core Set Crafting", allowed players to craft top of the line gear in a manor of seconds, taking a process that normally requires 70 in-game clicks to only 2. This feature was only available to top paying VIP members and provided in-game revenue lift immediately on its release.

Core Set gear are the most powerful items in game, sought after by all players and typically acquired through In-App Purchases. As a game designer, I was responsible for creating both the visual references for the artists and the actual stats for Core Set gear. The stat creation process involves balancing the new stats with the current game meta and managing power inflation.

One of Game of War’s biggest retention features are Player Vs. Environment Events or PVEs. PVEs pit players against roaming monsters that drop exclusive gear. Primarily in charge of PVEs, I worked with the art team to create the new monsters, developing tools to speed up PVE creation, and created the stats for new gear every week.