
Nadav Pechthold
Systems Designer | Level Designer
Skills
Game Engines and Editors: Unreal 4, Source, Unity Spreadsheet Manipulation and Analysis Adobe Photoshop Economy Balancing 3DS Studio Max
Experience
Game Designer
Machine Zone
September 2015 – June 2016
Systems and content designer for Game of War and Mobile Strike. Responsibilities included constructing Feature Design documentation and leading teams into feature completion, building Player vs. Environment encounters, and balancing the stats on new player gear and power ups.
Game Designer
Gameloft
January 2015 – July 2015
Systems and Events designer for Spider-Man: Unlimited. Responsibilities included designing the player Alliance system, balancing Gacha mechanics, and creating new weekly player events that generate interest and revenue.
Associate Game Designer
Match.com
September 2015 – April 2014
Primary game designer on two major social gaming projects: Match Play and Match Game Night. Responsibilities included designing short, social mini-games to be used as ice breakers for potential customers, developing a UX that promotes conversation among users, and analyzing feedback from playtest sessions to improve player usability.
Education
The Guildhall at Southern Methodist University
Master of Interactive Technology, Specializing in Level Design
– December 2011
Rensselaer Polytechnic Institute of Technology
Bachelor of Science in Game and Simulation Arts and Sciences
– May 2009
Rensselaer Polytechnic Institute of Technology
Bachelor of Science in Psychology
– May 2009