Culture Outbreak – Alien Swarm


I sketched out a two floor lab and converted the map in Photoshop to the in-game map system.

I use strong contrasts of light and dark to lead and startle the player. I always left a way to lead the player such as flood lamps and flashlights.

I scripted different events based on number of players and level difficulty setting. The more players in-game, the more enemies will spawn. The higher the difficulty setting, the more variety of tougher enemies will spawn.

To use the Alien Queen, I had to build a custom AI pathing system that allowed the queen to track down players. I prioritized her AI to go after turrets, giving players a longer chance to deal damage to the Queen.
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Nadav Pechthold | 973-902-1916 | nadav@nadavworks.com