Love Me – UDK


I developed a five floor level based on a mall. I developed puzzles, enemy spawn locations, and a final boss fight. The level was cut during its whitebox development due to time constraint.

One of my key duties was to create the environments for the player to explore. I filled the background and foreground with decor to build the world of the Friend Zone.

I tested each puzzle in a game demo. Once a puzzle was bug-free, I handed it off to another level designer where it was implemented into its appropriate level. I then tested each level in the latest build to ensure the progression of difficulty in each puzzle remained consistent.

I put together the boss cinematics for the game in addition to creating art assets and particle effects for the game.
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Nadav Pechthold | 973-902-1916 | nadav@nadavworks.com